We constantly need another brain.
Timeline: July 2024 – September 2024
Role: UX Researcher, Designer, Project Manager
Skills Applied: User Research Techniques, Qualitative and Quantitative Research, UI & UX Audit, Product Management, User Flows, Information Architecture, Wireframing, Video Creation, and Presentation
Building a robust second brain application that facilitates seamless knowledge management and retrieval.
In this era of information overload, individuals often struggle to manage and organize the vast amount of knowledge they encounter daily. A “second brain” application serves as a digital repository for capturing, organizing, and retrieving valuable insights, ideas, and resources.
Process
Milestone 1
User Research |
1.1. Define research objectives and methodologies |
1.2. Identify target audience demographics and preferences |
1.3. Gather insights into users’ needs, pain points, and behaviors related to the problem |
1.4. Explore existing solutions and gather feedback from users on their experiences with similar apps or devices |
Competitor research: UI/UX audits of 3 competitors’ websites or apps |
2.1. Analyze existing apps/websites in the industry |
2.2. Assess competitor features, and user experience by conducting a UI UX audit for the top 3 competitors |
2.3. Extract insights to inform the development of an MVP for your app |
Create user personas & empathy maps |
3.1. Develop two user personas based on the research findings |
3.2. Develop an empathy map corresponding to each user persona |
My Role: User Research and Competitor Research
Milestone 2
After evaluating user preferences and behavior, we chose to develop a web version of our platform:
Widespread Use of Laptops: Our research shows that users favor laptops, and a web platform is more accessible on these devices. Unlike mobile apps, which need to be installed and may not fully utilize a laptop’s capabilities, a web application seamlessly integrates with laptop usage. |
Cross-Platform Compatibility: A web application can be accessed from any device with a browser, ensuring a consistent experience across various operating systems and hardware. This broad compatibility helps us reach a wider audience. |
User Experience: Web applications generally offer a richer experience on larger screens like those of laptops, aligning with our findings that users prefer laptops for their usability and functionality. |
Cost Efficiency: Developing and maintaining a web application is typically more cost-effective than creating and supporting multiple mobile apps for different platforms (iOS, Android). This approach allows us to focus resources on delivering a high-quality user experience. |
By choosing a web platform, we aim to provide a more accessible, user-friendly, and cost-effective solution that meets our users’ needs and preferences.
What’s Included in Milestone 2:
1. Platform Selection 2. Defining the MVP 3. Creating the IA 4. Creating Key User Flows 5. Creating Low-fidelity Wireframes |
My Role: Defining the MVP (Rice Score), Information Architecture, User Flow Review, and Low-Fidelity Wireframes
Milestone 3
High-Fidelity Wireframes |
1.1. Refine low-fidelity wireframes into high-fidelity designs with good visual aesthetics and detailed UI elements. |
1.2. Ensure alignment with design best practices for mobile app interfaces and accessibility standards. |
Create a Video & a PPT Outlining Your Presentation |
2.1. Produce a video showcasing the key features and functionalities of the mobile app. |
2.2. Create a compelling narrative highlighting the value proposition and benefits for users. |
2.3. Include demonstrations of the product (wireframes). |
2.4. Prepare an accompanying PPT summarizing the video content and key messaging points for presentation. |
Contributors
Stephanie O.
UI/UX Researcher and Designer
Enam A.
UI/UX Researcher and Designer
Drew
UI/UX Researcher and Designer
David B.
UI/UX Researcher and Designer
Stephanie L.
UI/UX Researcher and Designer